Mary Medlicott, Storyteller and Author - Storyworks

Archive for the ‘Story-making’ Category

Storytelling Starters: Desert Island

Saturday, April 28th, 2012

Desert Island is a marvellous and deceptively simple game that was developed by myself and storytelling colleague, Karen Tovell. Karen and I made it up for one of our famous Drill Hall workshops. These were monthly day-long workshops which began in 1986 and went on for 10 whole years, moving in latter years to the Holborn Centre for the Performing Arts.

We covered a great deal of ground in those workshops. An enormous number of stories got told both by ourselves and participants too. We also developed a huge number of exercises and activities that enabled people to explore these stories, discovering their hidden depths and using them as take-off points for creating new tales. (By the way, one person who used regularly to come to the workshops sent me a great email this week saying he still uses some of the ideas and routines we did there. Any more of you out there?) (more…)

Storytelling Starters: The Insert Game

Saturday, April 21st, 2012

Storytelling games help develop useful qualities in the storyteller. Quickness of mind; the power of a single word to change a story’s mood and direction; the fun of the unexpected – all these are exercised when you get going.

Some games are great for groups. More on that next week. Some can be like solitaire – good for playing on your own or maybe with one other. Hence this week’s item, The Insert Game.

I’ve only ever shared The Insert Game with friends before. The example I’ve created for this week’s blog involves a cat. (Not surprising since I love cats!) So my illustrations today are also of cats – one I spotted on a Pembrokeshire roof, the neighbours’ slinky gray, our own lovely black cat Minky and an exotic Brixton stray cat which we refer to as Big Balls (because that’s what he has).

The Insert Game: Background

I quite literally developed this game in a dream. (more…)

Storytelling Starters ~ Games

Saturday, April 14th, 2012

Games – what for?

Two nights ago, down here in Pembrokeshire, I went to a most powerful play. The Radicalisation of Bradley Manning has been written by young Welsh playwright, Tim Price, now starting to make a considerable name for his work. The play deals with the case of the US soldier currently in confinement and awaiting court martial for bringing a vast mass of military secrets to public knowledge via Wikileaks. Should Bradley Manning be punished or freed? Was he mentally dysfunctional and to be despised for his actions? Or was his whistleblowing – for instance on US army killings of Iraqi civilians – morally defensible and to be applauded in the cause of right thinking and right action?

What made Tim Price’s play so particularly powerful for me when I saw it is that it took place in the main school hall of Tasker Milward School in Haverfordwest. This is a place which Bradley Manning must have known well in his teenage years. After he was brought back from America by his Welsh mother following her split from his father, he was a pupil at Tasker Milward for several years before returning to the US and becoming a soldier. Tasker Milward is significant for me. My mother went to the original Taskers High School. I’ve done several big storytelling projects there. And  watching the play, I was in the company of a friend who actually taught Bradley Manning.

The production of The Radicalisation of Bradley Manning was by National Theatre Wales. The six young actors were brilliant. In every conceivable way – and it was a highly innovative, loud, inventive, multi-media production – they and the play were deeply engaging, obliging you to think on the spot about your views of people and of what is right and wrong.

War Games! They may seem a long way from Storytelling Games – except that they both make you THINK! I can only think that that’s a good thing.

Games: the benefits (more…)